KILL TEAM Toernooi - the Death of Medusa V

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KILL TEAM Toernooi - the Death of Medusa V

Post by Lab-chan on Mon Sep 05, 2016 2:25 am

Waar: 't Lab
Wanneer: zaterdag 15 oktober
Tijd: 11:30 - 16:30


Hoe ziet de dag er uit?
Het toernooi zal lopen van half twaalf tot half vijf, waarbij er hopelijk, afhankelijk van het aantal deelnemers, drie tot vier rondes gespeeld kunnen worden. Iedere ronde zal ongeveer een uur duren, met tussendoor een korte pauze van ongeveer vijftien tot twintig minuten om even wat te eten, de longen te vullen of de benen te strekken.

Wat moet er op de dag zelf meegenomen worden?
* Een geldig Kill Team
* Een legerlijstje met daarop je specialisten en leader trait (zie verder voor informatie over dit alles)
* Relevante regelboeken
* Dobbelstenen & meetlint

AWARDS
Er zijn ook een tweetal awards in de wacht te slepen!

- Honorifica Imperialis voor de speler met de meeste punten aan het einde van de dag.

- 't Lab's Finest voor de speler met het thematisch best uitziende Kill Team.

MEEDOEN?
Wil je meedoen laat het dan even weten in deze thread, dan word je aan de lijst in de OP toegevoegd.

Deelnemers

  • Nagerash - Necrons
  • BrookM - Uhm...
  • Vloerbrood - Inquisition
  • ShasODerpy - Tau Empire
  • Staal - Deathwatch
  • Your name here


Last edited by BrookM on Mon Sep 12, 2016 8:33 am; edited 11 times in total (Reason for editing : Fixing tags & formatting)
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Re: KILL TEAM Toernooi - the Death of Medusa V

Post by Lab-chan on Mon Sep 05, 2016 2:26 am

Wat is Kill Team?
Kill Team is een variant van 40k waarbij men met kleine teams specialisten missies gaat verrichten achter vijandelijke linies of in no-man's land. Denk hierbij aan Kelly's Heroes, the Guns of Navarone, het eerste gedeelte van de film Predator of the Expendables in het algemeen, maar dan met als setting 40k en in plaats van grote(?) Hollywood sterren jouw eigen miniaturen.

Kill Team regels
Kill Team speelt net even iets anders dan normale 40k, maar het is niet super drastisch of wereldvreemd. Dit is min of meer gewoon een copy-pasta van het originele document van GW.

Each player can spend up to 200 points on their Kill Team, chosen from a single codex or codex supplement, and adhering to the Kill Team Force Organisation Chart, shown below:

Kill Team Detachment
0-2 Troops
0-1 Elites
0-1 Fast Attack

In order to represent the sorts of units that would be tasked with undertaking such missions, there are a few further restrictions that you must take into account when selecting your Kill Team:

• A Kill Team must include at least four non-vehicle models. One of these models must be your Leader and three must be Specialists (see below).
• A Kill Team cannot include any models with more than 3 Wounds or Hull Points on their profile.
• A Kill Team cannot include any vehicles with a combined Armour Value (established by adding the vehicle’s Front, Side and Rear Armour Values together) of more than 33.
• A Kill Team cannot include Flyers.
• A Kill Team cannot include any models with a 2+ Armour Save.

Let op: Horus Heresy lijsten en eenheden zijn niet toegestaan op dit toernooi.

THE LEADER
Every Kill Team is led by a shrewd and experienced commander. Whether they are a charismatic officer being groomed for future command, or something of a loner who prefers the relative freedom of guerrilla warfare, their warriors will follow them unto death. All that matters is that it is their responsibility to see the mission completed, no matter the cost.

After choosing your Kill Team, you must determine which non-vehicle model will be your Leader. The Leader is automatically the character model with the highest Leadership characteristic on its profile. If your Kill Team has no character models, then the Leader is automatically the model with the highest Leadership characteristic on its profile. In either case, if several eligible models are tied for the highest Leadership characteristic, you must nominate one of them to be your Leader. However, a model with the Beast unit type or Swarm special rule cannot be nominated as your Kill Team Leader. If your Leader does not already have the character unit type or the Independent Character special rule, they gain the character unit type.

Your Leader is a skilled veteran of many military campaigns. At the start of every game, roll on the Leader Traits table before you deploy your Kill Team to discover what signature tactics your Leader has to help complete the mission.

LEADER TRAITS TABLE
1 - A Cunning Ruse: D3 + 2 non - vehicle models of your choice have the Outflank special rule.
2 - Quick Thinker: Your Kill Team successfully Seizes the Initiative on a 4+ instead of a 6.
3 - Chasing Promotion:You gain 1 additional Victory Point if your Leader slays the enemy Leader in a challenge.
4 - Iron Resolve: Your Leader’s Command Range is increased to 12"
5 - Been there, Seen it, Done it: Your Leader can select a special rule from one of the Specialist Categories, though this cannot be from the same category as any of your other Specialists.
6 - Unshakeable Dedication to Duty: Your Leader has the Zealot special rule.

KILL TEAM SPECIAL RULES

Skirmish Battlefield: All Kill Team missions are designed to be played on a 4'x4' battlefield.

Let op: Tafels zullen al van te voren klaar staan met terrein en al, dit zal gedaan worden door de organisatoren. Zoals met andere toernooien mogen de spelers niet zelf de indeling van het terrein aanpassen of veranderen.

Every Man for Himself: Most models in a Kill Team are selected as part a squad. However, when deploying your Kill Team, and throughout the course of the game, each model is treated as a separate unit. This even includes models that are selected as wargear options for a unit, such as Tau Empire Drones or Space Wolves Fenrisian Wolves. If a model has the Independent Character special rule, it cannot join another model to form a unit of two.

Transport Vehicles: Transport vehicles can carry a number of models equal to their Transport Capacity (but following all of the normal restrictions), regardless of which unit they were selected from during Kill Team selection. However, only models that were selected as part of the same unit during Kill Team selection, and were assigned a Dedicated Transport, can begin the game embarked upon their Dedicated Transport.

You're on Your Own: Psykers cannot use Conjuration powers in games of Kill Team. Furthermore, the Reserves rule is not used unless as a result of the Outflank special rule. Models cannot enter Ongoing Reserve by any means. If any models in your Kill Team can normally only be deployed via Deep Strike, simply deploy them along with the rest of your army.

Scoring Units:Unless specifically stated otherwise in their rules (e.g. a Tau Empire Drone), all models are scoring units.

Psychic Solitude: The Brotherhood of Psykers / Sorcerers special rule has no effect in games of Kill Team.

Break Tests: If, at the start of your turn, more than half the total number of models in your Kill Team have been destroyed (or otherwise been removed from play), your force is Broken. From that point on, each of your models must make a Break test at the beginning of each of your Movement phases, including the turn on which your force was Broken. Starting with your Leader (if they are still alive), each of your models must make a Leadership test. If the test is passed, all is well and the model bravely fights on as normal; if the test is failed, your model flees from the battlefield and is immediately removed as a casualty. Vehicles and models with the Fearless special rule automatically pass Break tests. Models with the And They Shall Know No Fear special rule re-roll failed Break tests.

Command Range: Your Leader has a Command Range of 6". If your force is Broken and your Leader passes their Break test, all friendly models within their Command Range automatically pass their Break tests.

CODEX EXCEPTIONS FOR KILL TEAM MISSIONS
Codex: Chaos Daemons: The Warp Storm and Daemonic Instability special rules are not used in Kill Team missions. All Daemon models have the Fearless special rule instead.
Codex: Chaos Space Marines: The Champion of Chaos special rule is not used in Kill Team missions.
Codex: Cult Mechanicus: The Canticles of the Omnissiah special rule is not used in Kill Team missions.
Codex: Khorne Daemonkin: The Blood for the Blood God! special rule is not used in Kill Team missions.
Codex: Orks: The Mob Rule special rule is not used in Kill Team missions.
Codex: Skitarii: The Doctrina Imperatives special rule is not used in Kill Team missions.

Kill Team Specialists
After choosing your Kill Team and establishing who will be your Leader, you must nominate three non-vehicle models to be Specialists. You cannot nominate your Leader, nor can you choose a model with the Beast unit type or Swarm special rule to be a Specialist. Each Specialist must be assigned a single special rule chosen from one of the Specialist Categories in this section. No two Specialists in the same Kill Team can choose their special rules from the same Specialist Category. There are five Specialist Categories and the special rules which can be chosen from within each category are found below.

Combat Specialist
* Counter-attack
* Fleshbane (only on melee attacks)
* Furious Charge
* Hammer of Wrath
* Hatred
* Instant Death (only on melee attacks)
* Rage
* Rampage
* Warrior Adept (This model has +1 Weapon Skill)

Weapon Specialist
* Eagle Eye (The range of any ranged weapon fired by this model is increased by half)
* Expert Shot (This model has +1 Ballistic Skill)
* Ignore Cover
* Master-Crafted (A single ranged weapon only)
* Sniper
* Split Fire
* Tank Hunters (only on ranged attacks)
* Suppressing Fire*

* If a non-vehicle model suffers one or more hits from a shooting attack made by this model, the target must take a Leadership test once this model has finished its attacks for that phase. This is called a  Pinning test.

If the target fails the test, it must immediately Go to Ground (see Warhammer 40,000: The Rules). As the target has already taken its saves, Going to Ground does not protect it against the fire of the weapon that caused the test – it's too late! As long as the test is passed, a  target can be called upon to take multiple Pinning tests in a single turn, but only once for each model shooting at them. If a model has already Gone to Ground, no further Pinning tests are taken.

If the special rules of a model specify that they can never be Pinned, they automatically pass this test. Such models can still Go to Ground voluntarily if they wish.


Dirty Fighter Specialist
* Blind (only on melee attacks)
* Concussive
* Executioner (This model re-rolls all failed To Wound rolls against targets with a Wounds characteristic of 2 or more)
* Fear
* Poison (4+) (only on melee attacks)
* Rend (only on melee attacks)
* Shred (only on melee attacks)
* Soul Blaze

Indomitable Specialist
* Adamantium Will
* Crusader
* Eternal Warrior
* Fearless
* Feel No Pain
* Relentless
* Strikedown (only on melee attacks)
* Stubborn

Guerilla Specialist
* Fleet
* Hit & Run
* Infiltrate
* Move Through Cover
* Night Vision
* Preferred Enemy
* Scout Stealth
* Promethium Charges*

* This model counts as being equipped with assault grenades (see Warhammer 40,000: The Rules). However,  cover saves cannot be taken against Wounds caused by promethium charges in the Shooting phase.
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Re: KILL TEAM Toernooi - the Death of Medusa V

Post by Lab-chan on Mon Sep 05, 2016 2:27 am

Voorbeeld Kill Teams.

Deathwatch:

2 Veterans with Boltguns
1 Veteran with Deathwatch Shotgun
1 Veteran with Stalker Boltgun
1 Veteran with Infernus Heavy Bolter
1 Vanguard with Lightning Claw
1 Biker w/ Melta Bombs

Eldar:

WraithGuard x6

Rangers x5
Rangers x5
Vyper: x1 + Missle Launcher + Shuriken Cannon

Striking Scropions x5 + Exarch w/Biting Blade
Rangers x6

Harlequins:
1 Troupe Master w/ Shuriken Pistol & Close Combat Weapon
1 Player w/ Shuriken Pistol & Harlequin's Embrace
3 Players w/ Shuriken Pistols & Close Combat Weapons
2 Skyweavers w/ Shuriken Cannons & Star Bolas

Inquisition:
5x Jokaero
1x Priest

Necrons:
5x Tomb Blades (5x Gauss, 5x Shields, 4x Scopes, 1x Shadow Loom)
7x Flayed Ones
(200)

3x Destroyers
6x Flayed Ones
(198)

3x Scarabs
5x Praetorians (Rods)
(200)

5x Scarabs
5x Deathmarks
(190)

3x Wraiths
6x Flayed Ones
(198)

Orks:

1 Kommando Nob w/ Slugga & Big Choppa
1 Kommando w/ Burna
1 Kommando w/ Rokkit Launcha
2 Kommandos w/ Sluggas & Choppas
1 Stormboyz Nob w/ Slugga & Power Klaw
4 Sotrmboyz w/ Sluggas & Choppas
1 Runtherd w/ Slugga & Grabba Stikk
10 Gretchin

Kommandos x10 w/2 big Shootas
+Boss Nob w/Big Choppa
Deffkoptas x2 w/Kustom Mega-Blasta

Sisters of Battle:

Dominion Squad:
Superior w/ pistol and bolter (Leader, maybe)
Flamer
Flamer
Stormbolter
Stormbolter
Sororitas Rhino

Battle Sisters Squad:
Superior w/ pistol and bolter
Bolter
Bolter
Flamer
Multi-melta

Tau Empire:

10x Fire Warrior Breachers
-Shas'ui
-Devilfish w/ SMS
-Marker Drone

7x Fire Warrior w/ Pulse Carbine
4x Pathfinders
3x Stealth Suits
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Re: KILL TEAM Toernooi - the Death of Medusa V

Post by Nagerash on Tue Sep 06, 2016 1:11 am

leuk idee ik ben erbij. Heb al 4 verschillende lijstjes gemaakt. nu nog even kijken welke ik de leukste vind...

btw. zijn de necron modellen/regels van Forge World toegestaan? Ik nam aan van wel.

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Re: KILL TEAM Toernooi - the Death of Medusa V

Post by BrookM on Tue Sep 06, 2016 6:26 am

Nagerash wrote:btw. zijn de necron modellen/regels van Forge World toegestaan? Ik nam aan van wel.
Zolang de Forge World mini's regelwijs voldoen aan de eisen voor het bouwen van een lijstje en in gewone legerlijsten gekozen mogen worden moet dit geen probleem zijn. Mocht je Forge World mini's meenemen, vergeet dan ook niet de relevante regels mee te nemen, anders moeten deze het toernooi in the box of shame uitzitten. Wink


Zelf doe ik ook mee, ik weet alleen nog niet wat ik ga meenemen. Keuzes, keuzes, keuzes..

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Re: KILL TEAM Toernooi - the Death of Medusa V

Post by vloerbrood on Tue Sep 06, 2016 8:41 pm

Ik do mee met Inq. Het is een mooi excuus om weer wat te gaan schilderen en 200pten is behapbaar. : )
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Re: KILL TEAM Toernooi - the Death of Medusa V

Post by ShasODerpy on Wed Sep 07, 2016 4:32 am

Ja! Ben ik er ook weer bij...

Factie: ... Poi!.... Tau....

Spelen we met 1 lijst?

-Tim

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Re: KILL TEAM Toernooi - the Death of Medusa V

Post by BrookM on Wed Sep 07, 2016 4:54 am

Dat is een goede vraag eigenlijk.. Ik weet dat sommige Kill Team toernooien meer dan een lijst toestaan, terwijl andere hard met de gebalde vuist op de tafel slaan en er maar een toelaten om het uitdagender te maken.

Hier komen wij nog later op terug!

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Re: KILL TEAM Toernooi - the Death of Medusa V

Post by BrookM on Fri Sep 09, 2016 2:43 am

Na een paar dagen beredeneren is er antwoord: Gezien het een toernooi is en niet een campaign, moet iedere speler het doen met een lijst. Dus wees universeel, of ga met wat je zelf leuk vind. pig

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Re: KILL TEAM Toernooi - the Death of Medusa V

Post by ShasODerpy on Wed Oct 12, 2016 7:30 pm

Is er nog baat bij dat ik eerder kom en dan help met terrein etc opzetten?
En/of Misschien stukjes Tau Terrein nodig ^ -^ ?

Heb al zin in zaterdag..!


-Derei

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-That's it. I'm upping the Arms Race. Time to deploy some Ignores Ignores Cover!
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Re: KILL TEAM Toernooi - the Death of Medusa V

Post by BrookM on Wed Oct 12, 2016 8:04 pm

Ons dank is groot! Meer terrein is altijd welkom, we willen volle tafels hebben a.s. zaterdag.

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Re: KILL TEAM Toernooi - the Death of Medusa V

Post by BrookM on Sat Oct 15, 2016 6:14 am

Allereerst, excuses voor het plotse vertrek, werk was weer eens vervelend aan het doen!

Maar, mijn dank aan onze operators van vandaag, het was weer een uiterst aangename dag vol vermaak en leuke uitdagingen! De variatie in lijstjes was uiterst aangenaam en in alle eerlijkheid, niet wat ik verwacht had! Thumbs up

Ik moet nog even kijken wat de uiteindelijke eindstand is geworden.. dus deze volgt nog!

Nogmaals, mijn dank aan de deelnemers voor vandaag en dank voor de feedback die gegeven is, deze zal zeker goed van pas komen voor wanneer 't Lab weer een (misschien wel officiëler) toernooi gaat runnen met prijzen en whatnot. pig

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